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fly.pieter.com
This MMO flight sim reached $1M ARR in 17 days
✈️ “dog fights, made accessible to literally everyone”
Imagine building a multiplayer game in days instead of years, then seeing it hit $1 million ARR just 17 days after launch.
That's not fantasy. That just happened.
While we were doom-scrolling JD Vance memes, Pieter Levels used AI to launch a full-blown multiplayer flight simulator that's already on track for seven figures annually:
🌟 Record 22,000 players today on fly.pieter.com
🪧 I'm still selling ad slots but I'll be limiting them now so the game doesn't get overloaded with ads, there's 6 slots left and then it's full, you can get them here: buy.stripe.com/00g5lueHfbdifB…
📈 @businessbarista
— @levelsio (@levelsio)
12:30 AM • Mar 10, 2025
🚀 what makes this flight sim slap
fly.pieter.com isn't just another flight simulator—it's breaking all the rules:
instant access – from "what's this?" to aerial combat in literal seconds
zero installs – because who has time (or disk space) for another 50GB download?
pure chaos – it's basically controlled mayhem with wings
browser-based MMO – thousands dogfighting while you should be in that Zoom meeting
making bank – $1M annual run rate after just 17 days (not too shabby)

👨✈️ meet Pieter, the maverick behind the controls
Pieter Levels (@levelsio) isn't just another indie developer. He's the solo founder who:
Built 40+ startups without traditional coding teams
Created Nomad List and Remote OK ($100K+ MRR combined)
Masters the art of "building in public"
His secret weapon? Using AI to build fast, break things, and ship faster than entire development teams.

🛠️ how Pieter built… fly.pieter
Traditional flight sims are built by 50-person teams over 3 years. Pieter? A long weekend and some clever use of AI coding tool and three.js for modeling.
his not-so-secret recipe:
started with a vision – "dog fights, but make it accessible to literally everyone"
enlisted cursor – his AI coding sidekick that cranked out JavaScript faster than a caffeinated dev team
three.js magic – for 3D wizardry (with AI helping on the physics stuff no one enjoys coding)
websockets for the win – so you can see your friend's plane explode in real-time
deployed via vercel – because waiting for deployment is so 2010
Throughout it all, Pieter was still the genius behind the operation—building, breaking, debugging, validating on social media, and creating a community along the way.
He focused on what makes games fun while letting AI handle the parts that make most devs want to quit.
Okay added chat history, working well :D
— @levelsio (@levelsio)
11:05 PM • Mar 8, 2025
💡 building in public (community as a product)
What sets Pieter apart is his radical transparency. On X (@levelsio), he's not just announcing milestones—he's sharing:
Raw coding struggles
Technical challenges
Product iterations
Personal reflections on the building process
His 644K followers aren't just spectators; they're collaborators.
Pieter has transformed product development from a solitary pursuit to a collective journey.
Each tweet is a live development update, each response a potential feature suggestion or bug fix.
His X community doesn't just watch—they participate, critique, and contribute. It's crowdsourced innovation in real-time.
💰 and…it's already a money machine
Despite being free to play, fly.pieter.com hit $1M ARR in just over two weeks. Here's the breakdown:
In-game billboards: $5,000/month per ad slot (already sold out)
Premium aircraft: $29.99 for upgraded jets with special capabilities
Community perks: Exclusive access and customization options
✨ fly.pieter.com has now gone from $0 to $1 million ARR in just 17 days!
💸 Revenue update: $87,000 MRR (which is $1M ARR)
My first project ever to go up this fast 🤯
Only 3 ads left now: buy.stripe.com/00g5lueHfbdifB…
📊 Stats update: 320,000 people have now flown in the
— @levelsio (@levelsio)
10:59 PM • Mar 11, 2025
What makes this remarkable isn't just the revenue—it's how quickly AI allowed Pieter to go from concept to profit.
🧠 wait, so what's the big deal here?
It's not just about planes going pew-pew in browsers.
Pieter isn't waiting for permission, funding, or a 20-person team. He's vibing with AI to build at warp speed, launch before overthinking, and turn profits while most projects are still stuck in feedback loops.
This is the new playbook for vibe coders: move fast, let AI handle the boring stuff, ship early, and watch real users tell you what's working instead of debating it in endless Discord threads.
😎 spread the vibes
If this got you fired up, share the 💜
play the game: fly.pieter.com (warning: productivity killer)
forward this email to a friend who needs to start shipping
follow @vibecodedco for killer apps and ideas built on AI
until next time—keep on vibin’ 🤙
-anon
P.S. Built something cool with AI that won't make us look boring next to Pieter? Reply to this email—we might feature you in our upcoming newsletter!